MaizePlus v1.0.4

MaizePlus v1.0.4

MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
grass-silage
maize-silage
CCM and CCM-silage
brewers grain and brewers grain silage
beetcut and beetcut silage
wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.
In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.
Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.
Another addition that comes with this Mod are changes to the drying steps/stages for grass.

There are now 4 different stages of grass:
wet grass (mowed without conditioner)
conditioned grass (mowed with conditioner or wet grass tedded 1x)
semidry grass (+1 tedding)
hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don’t want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the “conditioner” feature only for mowers that have a conditioner.
But if you don’t want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.
Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
roughage by Hartog, NATUREgreen and Eifel-Heu
power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
molasses (IBC container)
CCM-silage in bales
filtered water (IBC container)
water (IBC container)
clover-hay and clover-silage in bales
alfalfa-hay and alfalfa-silage in bales
carrots (in pallet-boxes)
potatos (in pallet-boxes)
beetcut and potatocut (placeable buying station)

Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.

Now to the vehicles that come with MaizePlus:
Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

MAN TGS18.500 4×4 in Stade livery:
For example to pull or power the Stade Mill

MAN TGS18.500 4×4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

Small cutter-roll 3m:
Cutter-roll functions from basegame

And lastly the placeables added by this mod:
deuka buying station (small and big buying station)
Small and big deuka storage silo
Brewers grain buying station
Beetcut buying station
3 smaller bunker silos

Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

Changelog 1.0.4.0:
descVersion increased
fixed l10n-Error of bigbags (display when coupling with bigbag lifter)
corrected fillType of Luprosil IBC
Silage-Additive in Stade mill replaced with Luprosil
removed the weight display of the sacks and pallets in the shop
corrected converterOverride
unique fillTypes for the deuka feeds
changed some icons
revised weights of the deuka and DSV pallets and sacks
revised weights of the carrot, potato and fillable pallet
fixed problem at the “packedSquarebales”
adjusted weight and capacity of cropswath bales
solved the issue that clients can’t join a dediserver game after a recipe in a mixerwagon was changed

Changelog 1.0.3.0:
fixed tension belts at Stade mill
upgraded l10n and fixed issues
corrected french, polish, dutch and spanish translation
adjusted prices to vanilla eco-system
corrected or adjusted prices and filling quantities of the deuka and DSV sacks, pallets and bigbags
corrected or adjusted prices and filling quantities of the buyable bales
MaizePlus carrot pallet and IBC for water, filtered water and molasses will work for productions/greenhouses now
changed finance category of deuka bags, pallets and bigbags
fixed minor bugs in various i3d
fixed global l10N query
full compatibility of all bale pallets, bales and IBC to UniversalAutoload
mowing crops at a non harvestable state is now possible
simplified relationships between recipes and feeding slider
fixed motionPath and added fillTypes
fixed texture of deuka Beet Pellets
corrected the weight display when emptying the bigbags

Changelog 1.0.2.0:
Hotfix BGA and Production storage issues

Changelog 1.0.1.0:
fixed ambient occlusion of the deuka silos
corrected fillType assignment in some deuka feeds
corrected fillType failure at deuka silos
added multiple buy option for carrot, potato and empty pallet
added multiple buy option for the MaizePlus IBC
fixed collisionand filltrigger problems of MaizePlus IBC
fixed selling of empty pallet
MaizePlus IBC are sellable now
adjusted l10n texts fot deuka feed
added dutch, hungarian and czech translation
changed path for MaizePlus IBC to support autoload
changed names of CCM and Hesston bales to support autoload
fixed conflicts with other mods causing problems with l10n texts
fixed conflicts with productions and BGAs
fixed seed drill filling by hand with DSV seed bags (the “R” key also works)
fillTypes revised
raised usage of Luprosil of the Stade mill


Credits: The-Alien-Paul and Modelleicher
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
Loading...

This content was uploaded by website visitors. If you notice any mistake, please let us know.


If you are face difficulties which are hard to overcome, check our Farming Simulator 22 Mods database and you will probably find a solution there. There additional files are extremely popular all around the globe. That’s definitely for a reason – every single Farming Simulator 22 MaizePlus v1.0.4 Mod is unique and provides you explicit options. If you wonder how it works, you will find plenty of information in our Farming Simulator 22 Mods website – we have collected all kind of data to make the gaming easier. If you are passionate about the FS22 Mods as we are, then you are on the right site. Take a deeper look at our offered samples and pick the needed one. Then all you need to do is simply click on FS22 MaizePlus v1.0.4 Mod free Download Button and implement it to your game. This few simple steps will lift your game to the upper level – what can be better that upgrading your game personally? Break all boundaries and develop your farm easily. That could be a great boost to your farm and there are no reasons why to react negatively. Take the best that you can and don’t look back – you must be orientated to the future and new experiences. That’s the only way to stay ahead of everything. If you see it as your goals, it’s definitely now or never!



Useful Information:
- Farming Simulator 22 Guide
- How to Install Farming Simulator 22 Mods
- How to Create Farming Simulator 22 Mods
- Giants Editor 9 Farming Simulator 22
- Farming Simulator 22 Money Cheat
- Download Farming Simulator 22 Game
- Farming Simulator 22 Vehicles List

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *