Manual discharge v2.0

Manual discharge v2.0

This script enables you to start and stop overloading manually.

Hello everyone!
I have a little script for you here, which makes working with combined harvesters, harvesters, or transfer vehicles a little more realistic.
With this script, it is possible to start and stop the overloading yourself. So no longer just drive over the trailer. But be careful, if you drive away from the trailer while it is being unloaded, it will tip over onto the ground. The same applies if you miscalculate when starting off and don’t hit the trailer with the pipe. This is not a mistake, it is deliberate. So caution is advised.
I also made it configurable. This means that every thresher, harvester, and overloading trolley should have a configuration named ‘Manual overloading’ in the shop. If you select ‘No’ there, manual overloading, for which a vehicle is deactivated. The default value is ‘Yes’, so you have to start overloading manually when you borrow the equipment for the missions. But you can’t dump it on the ground here, because the land doesn’t belong to you. So it’s a little more relaxed.

Key assignment for starting and stopping the overloading:
Keyboard: [R] Controllers: [LB] + [Y] Key assignment for the PipeCam: (key must be held)
Keyboard: [Y] (on an English keyboard this is the [Z] key)
Controllers: [RB] + [LB] + [A]

I wish you a lot of fun with the mod!

Version 2.0.0.0
Compatibility with patch 1.4 and higher.

Version 1.0.0.2
The following error has been fixed when activating the pipe camera:
…/FS22_manualDischarge/PipeCam.lua:95: attempt to call global ‘getSpecByName’ (a nil value)

Version 1.0.0.1
Added compatibility with Wopster’s GPS Mod. Now, the configuration for manual overloading no longer disappears from the shop if you have the GPS mod active.
Added French translation. Thanks to Taco29 for that!


Credits: Ifko[nator]
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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