Hitachi/Deere 120 Excavator v1.0

Hitachi/Deere 120 Excavator v1.0

Here is my Hitachi/John Deere 120 Excavator. Quite happy with it so I hope you all enjoy. Still no proper wearmaps although I’ve put on a generic one for the undercarriage. No quick coupler as I don’t tend to use them.

Features:
3 Unique Track options
Optional Blade
4 Unique Thumb Options
3 PSM Buckets as well as 1 Werk Brau Bucket.
Tree-pushing buckets
Additional Cab Lights
Delay noded moving parts (Essentially, buckets will no longer lag behind your boom without hard attach.)

Known issues:
The bucket/thumb moves off the coupler when grabbing trees: unfortunately I don’t know how to fix this, it seems to be a common issue, if you have a solution please let me know I’d love to fix it.
The bucket wobbles when the collisions are toggled: Will hopefully fix soon.
The linkage sits off on the PSM buckets: Will try to fix soon however I’ve spent too much time tweaking it. So where its at will be as good as it gets for a while, sorry.
If you find any other issues please message me on discord. User: .p3ngu
FOR MODDERS/EDITORS!!!:
Feel free to use the buckets, thumbs, tracks etc. in your mods/edits, I don’t mind whatsoever. They’re all UDIM’ed so have at it.
If you’d like to edit this thing, as a forewarning the delaynodes can be quite tempermental especially with attacherjoints.
If you plan on putting your own couplers on, in the I3D you need to go into the DummyRot group (1>) to add your joints, found under CurlDummyRot.
Do NOT use the attacher nodes unless they are under DummyRot else they won’t work with the delaynodes and you will have issues.
If you plan on making your own booms/sticks, make sure that all the nodes under DummyRot are in the exact same position as the boom, stick, and curl nodes, or you will have major issues.


Credits: BIGGIE, Mountain Creek Modding (I3D/XML templates), Frezzy3D (200LC Model, ZX1 Parts)
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